#ifndef _ANIMATED_TILE_H
#define _ANIMATED_TILE_H

#include "Tile.h"
#include "Animation.h"

class AnimatedTile : public Tile
{
public:
	AnimatedTile(unsigned short, sf::Vector2f&, sf::Texture&, unsigned short);
	virtual ~AnimatedTile(void);

	void update();
	void clean();

private:
	Animation _animation;
};

#endif // _ANIMATED_TILE_H